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May 13, 2021
May 13, 2021

The Next Inflection Point: More Than 100 Million Consumers Are Shopping with AR

References

1

Gartner Press Release

2

2021 Global Deloitte Digital Study commissioned by Snap Inc. Social / communication app user definition from Statista Key Market Indicators, July 2020, internet users who use a social network site via any device at least once per month. Frequent AR Users Deloitte Analysis based on weighted survey responses to question on “Frequency of Use by Reason: Communication.” Responses were netted by generation based on respondents age groups: Gen Z: 13-24, Millennial: Ages 25-44, Gen X: 45-50, Boomers: assumed similar behavior to Gen X since Boomers were not part of survey group. Population data based on United Nations World Population Prospects 2019 (WORLD). Generation population data includes the following ages: Gen Z: 13-24, Millennial: 25-44, Gen X: 45-56, Boomer: 57-69. Forecasted AR adoption based on historical smartphone adoption rates (assumed 2021 Frequent AR Users is equivalent to 1999 mobile subscriptions worldwide since AR is in the Toy-phase of adoption; if we look at where this transition took place with mobile phones, one can argue that this was when games like 'snake' started being available (e.g., 1997: Nokia 6110 device released, 1999: emojis were invented, 2000: Nokia 3310 launched and the first commercially available camera phone launched in Japan). Frequent is defined as daily or weekly AR usage. AR Adoption Rate calculated by dividing Frequent AR Users / Total WORLD Population.

3

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate average (n=11,457) | Q: AR Recognition for 9 examples

4

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate (n=10,166) | Q: Why do you use AR?

5

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate (n=11,938)
Q: Augmented Reality is useful / Augmented Reality is not useful | A: Agree much more with A, Agree somewhat more with A

6

Harvard Business Review Article, “How AR is Redefining Retail in the Pandemic”

References
1

Gartner Press Release

2

2021 Global Deloitte Digital Study commissioned by Snap Inc. Social / communication app user definition from Statista Key Market Indicators, July 2020, internet users who use a social network site via any device at least once per month. Frequent AR Users Deloitte Analysis based on weighted survey responses to question on “Frequency of Use by Reason: Communication.” Responses were netted by generation based on respondents age groups: Gen Z: 13-24, Millennial: Ages 25-44, Gen X: 45-50, Boomers: assumed similar behavior to Gen X since Boomers were not part of survey group. Population data based on United Nations World Population Prospects 2019 (WORLD). Generation population data includes the following ages: Gen Z: 13-24, Millennial: 25-44, Gen X: 45-56, Boomer: 57-69. Forecasted AR adoption based on historical smartphone adoption rates (assumed 2021 Frequent AR Users is equivalent to 1999 mobile subscriptions worldwide since AR is in the Toy-phase of adoption; if we look at where this transition took place with mobile phones, one can argue that this was when games like 'snake' started being available (e.g., 1997: Nokia 6110 device released, 1999: emojis were invented, 2000: Nokia 3310 launched and the first commercially available camera phone launched in Japan). Frequent is defined as daily or weekly AR usage. AR Adoption Rate calculated by dividing Frequent AR Users / Total WORLD Population.

3

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate average (n=11,457) | Q: AR Recognition for 9 examples

4

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate (n=10,166) | Q: Why do you use AR?

5

2021 Global Deloitte Digital Study commissioned by Snap Inc. | Base = Aggregate (n=11,938)
Q: Augmented Reality is useful / Augmented Reality is not useful | A: Agree much more with A, Agree somewhat more with A

6

Harvard Business Review Article, “How AR is Redefining Retail in the Pandemic”